The article discusses the rare phenomenon of synesthesia, where sensory experiences intertwine, and how game designer Tetsuya Mizuguchi has leveraged this concept in his games. Through Lumines Arise and previous works like Rez: Infinite and Tetris Effect, Mizuguchi aims to create deeply immersive, multi-sensory experiences that enrich the player's engagement with art. A recent 30-minute demo of Lumines Arise emphasized this interactive experience, making it the writer's most anticipated game due to its innovative design philosophy that resonates with the essence of synesthesia.
"In order for any creator to try and get into the multi-sensory experience, you have to mix a few things that make sense to get as close to that feeling of having synesthesia," director Takashi Ishihara tells Inverse, "With Tetris Effect, I think we leaned heavily into the game design aspect of it. Sure, there are visuals and music, but the game design allowed instantaneous clicking of the senses."
I genuinely forgot there were other people in the room. It's an entrancing puzzle game that creates a sensory assault like nothing I've ever played, and it's quite suddenly become my most anticipated game.
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