#lost-in-random

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fromPolygon
4 weeks ago

The Eternal Die team always knew Lost In Random would make a great roguelike

"Lost in Random being a roguelike sounded like a great idea and [way] to continue with the IP, but taking a new spin on it," Martin Storm, the director of the new roguelike Lost in Random: The Eternal Die, told Polygon during a recent video call. "And that's kind of how it started."
Video games
Video games
fromPolygon
4 weeks ago

What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director

Balancing the difficulty of a game like Lost in Random: The Eternal Die is essential yet challenging for developers.
Board games
fromGame Informer
1 month ago

Lost in Random: The Eternal Die Preview - The Hades Effect - Game Informer

The forthcoming game Lost in Random: The Eternal Die adopts roguelike mechanics inspired by Hades, signaling a shift for the series.
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