"At its beginning, The Last of Us was a series of philosophical themes - grief, unconditional love, the relentless pursuit of justice - waiting to be shaped into a story," Druckmann said in a statement. "These scripts, written during the games' development, were meant to guide our team as we brought that world to life. They were never intended for public view - until now."
"Every moment with Pedro I tried to cherish. It definitely did feel like the end was looming... The realization that we were never going to do [this] again... was sort of like a grief in itself."