
"The update's biggest feature is a new biome, called Roots. From now until November 17, Roots will always show up as the second biome in your climbs, replacing the existing Tropics. As someone who's had more runs ruined by the incessant rain and exploding plants in the poison-filled Tropics than any other biome, a replacement for that nightmare sounds perfect - until you get into what the Roots actually entails."
"Peak 's developer describes Roots as "a shrouded redwood forest infested by mushrooms and creepy-crawlies alike," so we're already off to an unsettling start. Its forest of towering trees and giant mushrooms is shrouded in a spooky mist, and while the danger of plummeting from the treetops you need to climb is ever-present, there are much scarier things lurking in the woods as well."
A major update adds a new Roots biome, replacing Tropics as the second biome in climbs until November 17. Roots is a shrouded redwood forest filled with towering trees, giant mushrooms, and spooky mist. Environmental dangers include falls and starvation, but active threats dominate: spiders can trap climbers and inflict heavy poison, giant beetles can knock climbers into fatal situations, and fungus-infested zombie scouts chase, grab, and apply spore damage. Exploding mushrooms remain, while poisonous mushrooms are replaced by spore-launching variants. The Roots forces players to adapt strategies to survive more aggressive environmental and enemy hazards.
Read at Inverse
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