Super Meat Boy is the poster child for tough-as-nails precision platforming. The 2010 2D platformer starring a slab of meat was a viral hit in part because the game knew how difficult it was, and emphasized your repeated deaths by showing you each of them simultaneously once you finally completed a level. I've been curious to see how that 2D precision would translate into the realm of a 3D platformer. Unfortunately, based on a brief gameplay demo, the answer is: not very well.
Players have been experimenting around these key pillars of Maelle's nuke build over the last week to keep upping the total damage output, going from over one billion damage to over two billion, and eventually over three billion against certain enemies.