Hideo Kojima Explains Why He Wants Death Stranding 2 To Be Divisive
Briefly

Hideo Kojima has expressed that he prefers his games to be controversial rather than aiming for the blockbuster status often associated with an 80% approval rating. He believes that games which provoke strong reactions from both fans and critics have a better chance of being remembered over time. Kojima cited the gradual acceptance of his earlier game Metal Gear as a reference point. Additionally, he emphasized that he does not want his successors to replicate his approach, indicating a desire for innovation within Kojima Productions. Death Stranding 2 is set to release on June 26 for PlayStation 5, followed by KOJIMA's upcoming projects including an Xbox-exclusive title, a Death Stranding movie, and a potential directorial debut.
Kojima's goal with Death Stranding 2 is to create a game that provokes strong reactions, aiming for lasting impact over mere box office success.
Kojima believes blockbuster games are easily forgotten, preferring to provoke both love and hate from players to ensure lasting recognition.
Read at GameSpot
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