GTA 6 is projected to make over $1 billion in pre-orders, and double GTA 5's first year, no doubt letting a bunch of suits buy ten car garages they don't need
GTA 6 is expected to significantly outperform its predecessor, with massive pre-sales and revenue projections.
GTA 6 is projected to make over $1 billion in pre-orders, and double GTA 5's first year, no doubt letting a bunch of suits buy ten car garages they don't need
GTA 6 is expected to significantly outperform its predecessor, with massive pre-sales and revenue projections.
GTA 6's next trailer is a ways off because Rockstar wants you hungry, Take-Two CEO says
Take-Two Interactive emphasizes a strategic marketing approach, prioritizing excitement by delaying additional promotions until closer to Grand Theft Auto 6's fall 2025 release.
GTA 6's next trailer is a ways off because Rockstar wants you hungry, Take-Two CEO says
Take-Two Interactive emphasizes a strategic marketing approach, prioritizing excitement by delaying additional promotions until closer to Grand Theft Auto 6's fall 2025 release.
Take-Two trying to take down GTA Online black market
Take-Two Interactive is suing PlayerAuctions for profiting from unauthorized sales of GTA Online items and infringing on the company's terms of service.
Take-Two trying to take down GTA Online black market
Take-Two Interactive is suing PlayerAuctions for profiting from unauthorized sales of GTA Online items and infringing on the company's terms of service.
The Liberty City Preservation project was taken down due to pressure from publisher Take-Two, despite excitement from the community for its ambitious recreation.
The Liberty City Preservation project was taken down due to pressure from publisher Take-Two, despite excitement from the community for its ambitious recreation.
Pushing Buttons: With creative developers shutting everywhere, the future of games looks bleaker and boring
Take-Two Interactive announced a 5% staff reduction, affecting 580 employees, prompting closures of Intercept Games and Roll7, despite the company's highly profitable games like Grand Theft Auto.
Pushing Buttons: With creative developers shutting everywhere, the future of games looks bleaker and boring
Take-Two Interactive announced a 5% staff reduction, affecting 580 employees, prompting closures of Intercept Games and Roll7, despite the company's highly profitable games like Grand Theft Auto.