The professional-grade simulator has a precision-designed cockpit and race seat to recreate the realism of FPV in the single-seater racer. To simulate the nuances of a Formula -1 car riding the tarmac, the simulator has a high-torque force feedback steering and a Leo Bodnar SimSteering 2 base.
We really believe that creative control should always stay with the game creators, the game development team, and with the AI features that we are experimenting exploring, this is really to support the vision of the team. Ultimately, we want to bring AI that helps broaden the game's reach, deepen engagement and keep players coming back to your games to many more games across the catalog.
Sport has become a powerful tool for global brand engagement, enabling companies to build deeper connections with audiences in an increasingly fragmented media landscape. Real-time data and immersive fan experiences allow brands to create personalized interactions that resonate across diverse markets and demographics.
Apple and Netflix have entered into a rather surprising partnership. The dynamic streaming duo will share Formula 1 programming, according to The Hollywood Reporter. The deal allows Netflix to stream the F1 Canadian Grand Prix in May, along with Apple TV. On the flipside, Apple TV and Netflix will both air season eight of the docuseries Drive to Survive.
We have a team making [Tokyo] specifically, and a lot of that is: it's our biggest city we've ever made. It's so layered and so detailed - much more than anything we've done in the past. To make Tokyo City for Forza Horizon, we really need a dedicated team. It covers everything from roads, buildings, foliage, terrain; Tokyo has all of it.
Personalization is a tried-and-tested way to boost engagement while gathering valuable information about existing audiences - and is proving to be a key driver for the sports industry, says Rawnet's Harry Daniel. For brands looking to score with digital marketing, personalization is a winning long-term business strategy. Personalizing the user experience (UX) via websites and apps keeps fans engaged and enhances brand loyalty. It can help brands to grow, by extending their reach to new users and unleashing untouched opportunities for victory.
The VanEck Video Gaming and eSports ETF ( NYSEARCA:ESPO) offers pure exposure to an industry defying traditional entertainment economics. With $405 million in assets and a 0.56% expense ratio, ESPO delivered 28% returns over the past year, outpacing the S&P 500 by nearly 11 percentage points. The fund holds 28 gaming companies, led by Tencent Holdings ( NASDAQ:TCEHY) at 8.1%, Nintendo ( NASDAQ:NTDOY) at 7.6%, and NetEase ( NASDAQ:NTES) at 7.4%. Recent trading shows the ETF consolidating around $105 after hitting $111 in November 2025.
Starting on February 26 at 10 AM PT / 1 PM ET and finishing on March 2 at the same time, the Marathon server slam is an opportunity for players to get their hands on the game ahead of launch. It'll also allow Bungie to test its infrastructure before the full Marathon release date lands.
Asus has hit the Consumer Electronics Show show floor with a brand-new set of Extended Reality glasses. Developed in partnership with Xreal, the Asus ROG Xreal R1 packs an impressive amount of technology into a slim frame for your face, allowing you to stream video directly to your eyes via a USB-C connection. Internally, the Asus ROG Xreal R1 features 240Hz micro-OLED 1080p lenses, and it comes with an ROG Control Dock for HDMI and DisplayPort connectivity.
Riot Games has a pretty long legacy as a PC gaming studio, but the company is spreading out into consoles with its newest title. 2XKO will land on consoles on January 20, to coincide with the start of its first season. The game will be available globally for the PlayStation 5 and Xbox Series X/S with cross-play support, allowing current players to access their existing progress on a PC account.
Spending more than 10 hours a week playing video games may begin to affect young people's eating habits, sleep quality, and body weight, according to new research led by Curtin University and published in Nutrition. The study surveyed 317 students from five universities across Australia. Participants had a median age of 20 years, placing the focus squarely on young adults during a key stage of habit formation.