"We're not using physically based rendering (PBR)," begins Adam, referring to a now-standard lighting and texturing technique in modern games. Instead, Guild Wars 2 leans into a hand-painted art style that has become a hallmark of its aesthetic identity."
This was like an off-hours sketch kind of thing. A lot of people at DE are inspired by the game we're working on, so in the back of their mind they're like 'if I could make a Warframe, what would it look like?'. I have a folder with loads of ideas in there.